Vigor-Spells

Die Vigor-Spell-Linie gefällt mir und ist zudem auch sehr nützlich um sich nach einem Kampf zu regenrieren, daher sind sie vollumfänglich erlaubt!

Zu den Core-Rules gibt es zusätzlich noch folgende Heilzauber:

  • LESSER VIGOR
    Conjuration (Healing)
    Level: Cleric 1, druid 1
    Components: V, S
    Casting Time: 1 standard action
    Range: Touch
    Target: Living creature touched
    Duration: 10 rounds + 1 round/level (max 15 rounds)
    Saving Throw: Will negates (harmless)
    Spell Resistance: Yes (harmless)
  • VIGOR
    Conjuration (Healing)
    Level: Cleric 3, druid 3
    Duration: 10 rounds + 1 round/level
    (max 25 rounds)
    This spell is the same as lesser vigor,
    except that it grants fast healing at
    the rate of 2 hit points per round.
  • GREATER VIGOR
    Conjuration (Healing)
    Level: Cleric 5, druid 5
    Duration: 10 rounds + 1 round/level (max 35 rounds)
    This spell is the same as lesser vigor, except that it grants fast
    healing at the rate of 4 hit points per round.
  • MASS LESSER VIGOR
    Conjuration (Healing)
    Level: Cleric 3, druid 3
    Components: V, S
    Casting Time: 1 standard action
    Range: 20 ft.
    Target: One creature/two levels, no two
    of which can be more than 30 ft. apart
    Duration: 10 rounds + 1 round/level
    (max 25 rounds)
    Saving Throw: Will negates (harmless)
    Spell Resistance: Yes
    (harmless)
  • VIGOROUS CIRCLE
    Conjuration (Healing)
    Level: Cleric 6, druid 6
    Duration: 10 rounds + 1 round/level (max 40 rounds)
    This spell is the same as mass lesser vigor, except that it grants
    fast healing at the rate of 3 hit points per round.

With a touch of your hand, you boost the subject’s life
energy, granting him or her the fast healing ability for the
duration of the spell. The subject heals 1 hit point per round
of such damage until the spell ends and is automatically stabilized
if he or she begins dying from hit point loss during
that time. Lesser vigor does not restore hit points lost
from starvation, thirst, or suffocation, nor does it
allow a creature to regrow or attach lost body parts.
The effects of multiple vigor spells do not stack;
only the highest-level effect applies. Applying
a second vigor spell of equal level extends the
fi rst spell’s duration by the full duration of
the second spell.

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